Create Animation Library


Animation

It is a good idea to use a library for the Animation which you can link with your application. Our RXF library used in the example GettingStarted also relies on using libraries for the OO RTX, and support the two buildsets Debug and Release.

We provided a complete VisualDSP++ project CreateAnimationLibrary to build the libraries, which implement the animation. If you need a different derivate, you can modify the settings in the projects included in the Workspace as described on the section how to change derivate, but please do so after the demo.

The CreateAnimationLibrary Project is installed in <your Rhapsody>\Share\WST_RXF_V5\<your product>\Samples\Code which Project you can open in  VisualDSP++:






Build or rebuild the libraries. We already inserted references to the C sources and include files of the OO RTX which are installed in <your Rhapsody>\Share\WST_RXF_V5\<your product>\Source:



Make the other configuration active, and rebuild that library too:




You can inspect the settings for each configuration:



You will notice that only a few things are set:
The two project configurations result in the libraries AnimationD.dlb and AnimationR.dlb

NOTE The options or constants set via CppCompileSwitches in your Buildsets must match the options in your VisualDSP++ project CreateRXFLibrary to create RXF libraries. You should not compile the libraries with for example support for UML ports, or use highwatermarks in a debug version, and use different options to compile your application with.

If you need a different derivate, you can modify the settings on the Project settings in for both configurations Debug and Release included in the Project as described on the section how to change derivate, but please do so after the demo.



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